
Abilities, drones, weapons, armor, crafting, character unlocks, gems, and blueprints all connect through a progression web.
Blueprints are active progression projects. Each card has requirements and counting bars for achievements such as kills, assists, victories, revives, damage dealt, objective captures, and match-specific feats.
Basic blueprints introduce foundational deeds. Advanced blueprints demand repeated performance. Masterwork blueprints require harder achievements such as kill streaks, win streaks, high damage totals, or completing other blueprint chains.
Each branch changes playstyle, not just stats. Higher checkpoints unlock systems like crafting, enchanting, blacksmithing, leveled equipment, and character access.
Unlock actives, passives, ultimate upgrades, and class-specific modifiers.
Upgrade heal, attack, scout, utility, jammer, beacon, breach, and swarm systems.
Open new weapon families through kills, assists, wins, ability kills, and mastery feats.
Improve defense, silhouette, sockets, aura markings, and visual identity.
Unlock blacksmithing, enchanting, gem binding, repair systems, and material refinement.
Only so many blueprints can progress at once unless the Scroll of Quests expands capacity.