Gameplay overview
War across a living battlefield

Gameplay

Fight enemy clans, capture objectives, control portals, upgrade drones, seal waypoints, and survive minion waves that adapt.

Game Modes

Each mode is built to showcase different class combinations and different uses of drones, minions, objectives, shards, and blueprints.

MOBA: Portal War

MOBA: Portal War

2-4 teams push lanes, capture waypoints, defeat mini-bosses, seal portals, and spawn from unlocked routes.

Battle Royale: Shattered Drop

Battle Royale: Shattered Drop

Squads start at camps, choose transporter portals, split or group, and hunt through a shrinking chaos storm.

Defend the Cart: Siege Run

Defend the Cart: Siege Run

Escort, repair, shield, sabotage, or destroy relic carts as teams fight along brutal objective routes.

Capture the Zone: Rotating Control

Capture the Zone: Rotating Control

Rotating capture zones grant score, buffs, drone charge, and map pressure.

Team Deathmatch: Blood Circuit

Team Deathmatch: Blood Circuit

Fast arenas for class mastery, weapon testing, and high-pressure combat.

Maps

Large map art should carry the scale of the game. Players should feel that Xaoc has regions, not just arenas.

The Fractured Spire

The Fractured Spire

The wound at the center of the realm. Rotating capture zones and catacombs pull every clan inward.

Thornwold Expanse

Thornwold Expanse

Ancient portal trees, wild routes, scout paths, and transporters define this living forest warzone.

Ironroot Causeway

Ironroot Causeway

Foundry roads, molten channels, bridges, gates, and cart routes make Engineers essential here.

Saintglass Crossing

Saintglass Crossing

A crystal sanctuary under siege, where healing light and war machines collide.

Lumen Veil

Lumen Veil

Floating arcane citadels and forbidden spell circuits hover in mist and unstable memory.

Halcyon Bastion

Halcyon Bastion

The last great bastion of order, shields, vows, and defensive warfare.

Fangbreak Highlands

Fangbreak Highlands

Jagged predator territory where survival belongs to the strongest hunters.

Ash Court

Ash Court

A ruined noble arena rebuilt by war, scavengers, and close-quarters violence.

Minions & Mini-Bosses

Minions are reactive obstacles: they shield, dive, cast, harass, siege, reposition, call reinforcements, and guard portal seals.

Minions and minibosses
Shieldbound Minion

Shieldbound Minion

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Lanceborn Minion

Lanceborn Minion

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Cantor Minion

Cantor Minion

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Skitter Drone Minion

Skitter Drone Minion

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Siege Minion

Siege Minion

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Hollow Archer

Hollow Archer

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Portal Warden

Portal Warden

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Iron Maw

Iron Maw

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Thorn Cantor Prime

Thorn Cantor Prime

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Siege Colossus

Siege Colossus

Reactive enemy type with its own battlefield pressure, behavior rules, and counterplay.

Drones & Combat

Drones are not decoration. They heal, scout, attack, shield, jam, repair, revive, breach, and command swarms. Their heat and battery systems create counterplay.

Aegis Nullifier

Aegis Nullifier

Blocks hostile abilities, shields allies, and at max tier projects a protective dome.

Seraph Mend

Seraph Mend

Restores nearby allies, burst triage beam, max tier chain-heal pulse.

Raptor Strike

Raptor Strike

Auto-fires plasma bolts, focuses marked targets, max tier overdrive barrage.

Farseer Scout

Farseer Scout

Reveals hidden enemies, marks flanking routes, max tier wide-area scan burst.

Forgewright Utility

Forgewright Utility

Repairs carts and structures, deploys tool fields, max tier instant barricade assembly.

EMP Jammer

EMP Jammer

Silences hostile drones, interrupts channels, max tier expanding EMP ring.

Hunter-Seeker

Hunter-Seeker

Locks onto fleeing targets and fires heat-seeking rockets.

Revival Beacon

Revival Beacon

Stabilizes downed allies and drops revive beacons.

Siegebreaker

Siegebreaker

Shreds barriers, gates, armor plating, and fortifications.

Swarm Lord Command

Swarm Lord Command

Links nearby drones, boosts allied output, and summons elite swarms.

Objectives & Waypoints

Waypoints are strategic spawn choices. Once captured, fallen players can respawn at unlocked waypoints, letting teams pressure multiple lanes or defend captured ground.

But every waypoint is tied to a portal. Teams must defeat the adjoining mini-boss before the portal can be sealed. Until then, minions keep emerging and the lane remains unstable.

  • Capture waypoint
  • Defeat mini-boss
  • Seal portal
  • Unlock forward spawn
  • Protect route pressure
Fractured spire map